In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality. Considering full availability in Christmas season such figure was far from exciting. This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution. Overall While ATI had a horrible Windows driver reputation since Mach64, and the packages have scary high amount of files, my test system was stable and everything went as it should. In games, performance actually suffered.
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It turned out R2c has the same memory clock wall as R3- after MHz it gives up. So I have nothing much to talk about, gallery is at your disposal anyway. raage
ATI 3d Rage IIC AGP Card – Vintage | eBay
Current technologies and software. NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand.
On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips.
More promising feature could be texture compression technique with two to four times compression ratio, but by this ATi understood less exciting palletized textures. As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards.
ATI 3D Rage IIC PCI
Similarly to Laguna3D all members of Rage II family suffers from perspective problems, some surfaces are just wavy instead of straight. Announced performance was 26 million perspectively correct texture mapped rag per second.
It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d. This time the architecture was definitely up to date with all of the critical 3d features working.
On top of that AGP 1x interface became an option, but without any advanced features. This page was last edited on 7 Juneat Initial versions relied on standard graphics memory configurations: There is one suspicious image quality issue, textures often seem to have reduced color range.
Perspective correction and 32 bit depth and even Z-buffering have little impact, but bilinear filtering higher than desirable performance drop. This will limit number of tests but never mind, better to have casual card than rarely used exception. Only vertex fogging is performed rather slowly and often incompatible with transparent surfaces. Considering full availability in Christmas season such figure was far from exciting. I did some feature tests on VT4 in Tomb Raider 2.
Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. Maybe newer drivers broke compatibility with the tweak. Windows 95 and Mac OS were not supported. This is not much of surprise from a chip without texture caching, still despite this optimization in synthetic tests the performance drop of bilinear filtering remains rather big. Blending unit looks flexible enough for any mode early Direct3d apps could throw at it.
ATI 3D Rage IIC PCI Specs | TechPowerUp GPU Database
The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. It was up to Rage Pro to move ATi into higher class 3d gaming.
However some bugs and simplifications hold image quality back. But for the time Rage II line gained big market share among 3d accelerators. This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution.